My Secret Life as a Spaghetti Coder
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Since the gift buying season is officially upon us, I thought I'd pitch in to the rampant consumerism and list some of the toys I've had a chance to play with this year that would mean fun and learning for the programmer in your life. Plus, the thought of it sounded fun. Here they are, in no particular order other than the one in which I thought of them this morning: More...

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Yesterday I wrote about how Microsoft's XNA framework lowers the barriers you have to cross to make games. Today, I made a little screencast of my game, Jamaicanmon:



I only had WMV format readily available to me at a decent size, so I uploaded it to YouTube. If you'd like to see it better in a slightly larger version (~5MB), you can download the Jamaicanmon Preintroduction WMV.


Like many of you, I got into programming because I wanted to make games as a kid.

Wolfenstein Title Screen It was around the time games started looking better and being more complicated than Wolfenstein 3-D that I started thinking I'd never be able to make a game. Sure, I could do Tetris or Minesweeper, but how in the world could I ever match the game play and graphics of a Quake or Diablo. Let's not even get started with Halo 3 and Call of Duty. More...


Like many programmers, I started doing this because of my interest in video games. I was 6 years old when I first touched a computer. It was an Apple IIe and I would play a game involving Donald Duck, his nephews, and a playground (I forget the name of the game). I was hooked, and took every available chance to play that I could.

Subsequently, I got a Nintendo and played all sorts of games. Super Mario Bros. was my favorite, of course, and it greatly inspired me. After a while, I was spending more time planning and drawing levels in my notebook for two-dimensional side-scrolling video games than I was playing them. It wasn't long before I envisioned my own game console. More...



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